﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace l1cs.server.templates
{
    public class L1ArmorSets
    {
        public L1ArmorSets()
        {
        }

        private int _id;

        public int getId()
        {
            return _id;
        }

        public void setId( int i )
        {
            _id = i;
        }

        private String _sets;

        public String getSets()
        {
            return _sets;
        }

        public void setSets( String s )
        {
            _sets = s;
        }

        private int _polyId;

        public int getPolyId()
        {
            return _polyId;
        }

        public void setPolyId( int i )
        {
            _polyId = i;
        }

        private int _ac;

        public int getAc()
        {
            return _ac;
        }

        public void setAc( int i )
        {
            _ac = i;
        }

        private int _hp;

        public int getHp()
        {
            return _hp;
        }

        public void setHp( int i )
        {
            _hp = i;
        }

        private int _mp;

        public int getMp()
        {
            return _mp;
        }

        public void setMp( int i )
        {
            _mp = i;
        }

        private int _hpr;

        public int getHpr()
        {
            return _hpr;
        }

        public void setHpr( int i )
        {
            _hpr = i;
        }

        private int _mpr;

        public int getMpr()
        {
            return _mpr;
        }

        public void setMpr( int i )
        {
            _mpr = i;
        }

        private int _mr;

        public int getMr()
        {
            return _mr;
        }

        public void setMr( int i )
        {
            _mr = i;
        }

        private int _str;

        public int getStr()
        {
            return _str;
        }

        public void setStr( int i )
        {
            _str = i;
        }

        private int _dex;

        public int getDex()
        {
            return _dex;
        }

        public void setDex( int i )
        {
            _dex = i;
        }

        private int _con;

        public int getCon()
        {
            return _con;
        }

        public void setCon( int i )
        {
            _con = i;
        }

        private int _wis;

        public int getWis()
        {
            return _wis;
        }

        public void setWis( int i )
        {
            _wis = i;
        }

        private int _cha;

        public int getCha()
        {
            return _cha;
        }

        public void setCha( int i )
        {
            _cha = i;
        }

        private int _intl;

        public int getIntl()
        {
            return _intl;
        }

        public void setIntl( int i )
        {
            _intl = i;
        }

        private int _defenseWater;

        public int getDefenseWater()
        {
            return _defenseWater;
        }

        public void setDefenseWater( int i )
        {
            _defenseWater = i;
        }

        private int _defenseWind;

        public int getDefenseWind()
        {
            return _defenseWind;
        }

        public void setDefenseWind( int i )
        {
            _defenseWind = i;
        }

        private int _defenseFire;

        public int getDefenseFire()
        {
            return _defenseFire;
        }

        public void setDefenseFire( int i )
        {
            _defenseFire = i;
        }

        private int _defenseEarth;

        public int getDefenseEarth()
        {
            return _defenseEarth;
        }

        public void setDefenseEarth( int i )
        {
            _defenseEarth = i;
        }
    }
}
